Crowley Admin
Posts : 75 Join date : 2013-08-25 Location : Narnia, Gotham City
| Subject: Lord Rhyolith: 10 Man normal Sun Oct 20, 2013 7:28 am | |
| Hello everyone, on the weekend I've spent most of my time with looking up Lord Rhyolith and I hope that I can display the gathered information in an understandable way below. For starters, 80% of his health Lord Rhyolith will have to be steered by attacking his Legs and moving him into the Volcanos. After that, it is just a nuke phase for the last 20% of his health. - Health:
Listed the amount of health Rhyolith and his adds have.
Lord Rhyolith: 12.7 M HP
Fragment Of Rhyolith: 99K HP
Spark Of Rhyolith 1.4 M HP
- Abilities:
Here are the Abilities Rhyolith uses during the fight.
OBSIDIAN ARMOR Obsidian Armor protects Rhyolith from any damage, at the beginning of the fight the damage he gains is reduced by 80%. The Armor can be removed by moving Rhyolith into active Volcanos.
MOLTEN ARMOR (Phase 1) Molten Armor applies to Lord Rhyolith when he steps on a active Volcano, incresing his damage dealt by 5% per stack. Lord Rhyolith loses a stack of Molten Armor everytime he spawns Fragments of Rhyolith or a Spark of Rhyolith.
CONCUSSIVE STOMP (Phase 1+2) Concussive Stomp causes unavoidable raid damage and creates 2-3 Volcanos. He casts this every 30 seconds.
ADDS (Phase 1) Every 20-25 seconds, Lord Rhyolith spawns either multiple Fragments of Rhyolith or a Spark of Rhyolith.
Fragments of Rhyolith As stated above, Fragments have low health and hit a tank for 2k damage every 2 seconds. 30 seconds after their spawn they will cast MELTDOWN which kills them but deals their remaining health to a random raid member.
The Spark of Rhyolith as a pretty high amount of health and hits every 2 seconds for about 12-14k damage on its tank. Those Sparks casts IMMOLATION dealing 7k damage to all players within 12 yards / meters. Every 5 seconds the Spark gains a stack of INFERNAL RAGE which increases their damage by 10% each stack.
DRINK MAGMA (Phase 1) Drink Magma only occurs when Lord Rhyolith reaches the edge of the circle he is being fought in and deals heavy fire damage to the entire raid, which most certainly means a wipe.
IMMOLATION (Phase 2 only) Deals 7K firedamage to the entire raid.
SUPERHEATED (Phase 2, soft enrage) 6 Minutes after the fight, Lord Rhyolith becomes superheated which increases his damage by 10% per stack. Every 10 seconds one stack is added.
- Tanks:
As a tank at Lord Rhyolith your duty as tank is to tank the Spark Of Rhyolith and the Fragments Of Rhyolith.
The Spark Of Rhyolith MUST be moved out of the raid as he deals alot of Fire AoE-damage to your raid. It should be only DPS'ed by RDPS-Players.
In Phase 2 it is just a tank 'n' Spank.
In Phase 1, if you get hit by a Volcano, it will increase your received fire damage and will probably kill you and wipe the raid via Lord Rhyoliths immolation. Do your best to avoid it.Protection-paladins can also use their Divine Shield to remove their debuff, but they will have to cancel it IMMEDIATELY.
- DPS:
As a [color:bfac=00FFFF]DPS it is your job to steer Lord Rhyolith into the volcanos which spawn during the fight. An indicator in the mid section of your screen tells you were Rhyolith is headed. The closer to the left means he is walking to HIS left side. The closer to the right means he is walking to HIS right side. Mid means he is just walking straight ahead.
Lord Rhyolith should be steered into the Volcano which activated first as soon as possible, and then the order should be maintained.
RDPS have to take care of the Spark Of Rhyolith as fast as possible while MDPS should AoE and kill the Fragments of Rhyolith as fast as possible.
Retribution-Paladins, Rogues and Mages can also use Divine Shield, Cloak Of Shadows and Ice Block to remove the debuff.
Else it is just a DPSrace, in which you should avoid being hit by the Volcanos.
- Healer:
Healers heal. Avoid the volcano's eruption and keep an eye on where your tank is, so you can move quickly towards him if you get aggro of any Fragments of Rhyolith or Sparks of Rhyolith
Holy-Paladins can also use their Divine Shield to remove the debuff of the volcanos.
There isn't much else to being a healer in this fight.
- Strategy:
Time Warp or Heroism should be used during Phase 2 as he does alot of AoEdamage with Concussive Stomp and Immolation.
Healers should use their Cooldowns in this phase to keep the raid alive until Lord Rhyolith is killed.
The Spirit Link Totem of a Restoration-Shaman proves to be rather useful here.
If there are two tanks, which is recommended if you are either lacking DPS or Heal or your MT can't sustain 2 waves of adds, the other tank has to DPS Rhyolith in the second Phase.
- Sources:
- Videos:
For you people who are to lazy to read - here is a video guide by FATBOSS on Youtube. https://www.youtube.com/watch?v=kkFI0YJGr4QAnd a guide by the Youtube-User Jesse Cox. https://www.youtube.com/watch?v=mzSvmlvcS7w
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Tahmine
Posts : 87 Join date : 2013-08-26 Age : 38 Location : Outbreak
| Subject: Re: Lord Rhyolith: 10 Man normal Mon Oct 21, 2013 10:06 am | |
| Good job kaer I want to add something which I copy/pasted from molten's forum:
Driving Lord Rhyolith is the hardest part of the fight. You can control the driving by having 2-3 MDPS in your raid with a Tank having a DPS off-spec.
As you do damage to the legs of Lord Rhyolith, depending upon the leg, he will start to turn in the direction of the focused damage. The maximum you should ever damage one leg is 2 bars of damage, and this is only if you need a drastic turn to get to the volcano of your choosing. Try to maintain half a bar or 1 bar while rotating him around the room, while taking him down to 0 bars each time you want to run through an active volcano. Remember if you are doing a hard turn to even the leg speed as you rotate otherwise you will overshoot the turn causing a possible wipe. | |
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